摘要:本文运用了文献资料法、问卷调查法、数理统计法等方法,选择上海市中学3所开展电子竞技学校作为研究对象,对其学生参加电子竞技的年限,练习时段,练习时间和学生神经灵活力、手脑协调能力、快速反应能力、免疫力、食欲、骨骼变化进行调查,其结果显示:上海市中学生参与电子竞技的年限以1年以内居多,时段主要集中在节假日或周末,每次参与时间以1~2个小时为主;男女和高低年级在年限特征和每次参与时间方面的差异具有高度显著;男女在大脑神经活动灵活性、骨骼变形方面的差异具有显著性,在睡眠不足导致免疫力下降方便的差异具有高度显著性;高低年级在手脑协调能力、骨骼变形方面的差异具有显著性,在快速反应能力和食欲减退方便的差异具有高度显著性。针对调查结果,提出本人相关建议和意见,为中学开展电子竞技有序、合理提供积极而有意义的策略,为我国电子竞技运动发展奠定坚实的基础。66723
毕业论文关键词:上海,电子竞技,中学生,调查
Abstract:This paper Use's the literature material law, questionnaire survey method, mathematical statistics methods, such as selection of Shanghai middle school 13 esports school as the research object, for the students to take part in the esports fixed number of year, practice, practice time and students nervous flexible force, hands and brain coordination ability, quick reaction capability, immunity, loss of appetite, bone changes in investigation, the result shows that: the Shanghai middle school students participate in the fixed number of year of e-sports to within 1 year, mainly concentrated in the holidays or during the weekend, every time to participate in time is given priority to with 1 ~ 2 hours;Men and women and in the life of high and low grade characteristics and highly significant difference in the time each participation;Men's and women's flexibility in neural activity in the brain, skeletal deformation has significant differences, the lack of sleep led to the decrease of the immune system convenient difference is highly significant;High and low grade in brain coordination, skeletal deformation has significant differences, the rapid response ability and loss of appetite and convenient difference is highly significant.On the results of the survey, puts forward relevant Suggestions and opinions, for a middle school in esports orderly and reasonable to provide a positive and meaningful strategy, lay the solid foundation for the electronic competitive sports development of our country.
Key words: Shanghai,E-sports,Middle school students,survey
目 录
1.前言.4
2.研究对象与方法.4
2.1研究对象4
2.2研究方法5
2.2.1文献资料法5
2.2.2问卷调查法5
2.2.3数理统计法5
2.2.4逻辑分析法6
3.结果与分析.6
3.1上海市中学生参与电子竞技年限、时间特性分析6
3.2参与电子竞技对中学生身体机能影响分析7
4.结论与建议.9
4.1结论9
4.2建议9
参考文献11
致谢12
附件13
1 前言
1997年亚洲金融危机爆发过后,韩国政府开始了努力改变产业结构。很快,韩国的电影电视产业、游戏动漫产业开始得到政府的扶持和快速发展,而电子竞技产业作为一支国民经济的生力军也得到了巨大的发展契机。时至今日,电子竞技已在的世界发展已经持续十余年,但除了韩国外,并没有其他国家拥有像中国一样完整的电子竞技产业链。早在2003年11月,体育总局就承认电子竞技为我国正式开展的第99个运动项目。论文网