摘要表面粗糙度是由工件表面上留下的刀痕、积屑瘤的形成和脱落、切削分离时的塑性变形和工艺系统的高频振动等因素引起的,是工业生产中经常遇到的问题之一。我们通常借用仪器对高精度或者需要测定粗糙度参数值的零件进行测量,主要的方法有光切法和光波干涉法。本次毕业设计的主要任务就是采用光切法完成对Rz值的测量的实验,并且通过计算机的辅助,对光切显微镜(双管显微镜)进行三维设计,实现对本实验的计算机仿真。53181
在本次毕业设计中,主要运用了Solidworks软件对双管显微镜进行了三维设计,运用Authorware等多媒体软件制作了《双管显微镜测量Rz值》的实验内容,本设计把多媒体软件制作和三维设计充分结合,客观观形象地演示了整个实验的全部过程,从而使学生更加深刻的学习和理解本实验。
毕业论文关键词:表面粗糙度; 三维设计 ;多媒体软件; 双管显微镜
Abstract
Surface roughness is caused by factors such as the mark that leaves on workpiece surface, the devolop tumor formation and falls off, the plastic deformation of cutting separation and processing system of high frequency vibration. It is one of the problems often encountered in industrial production. We usually used instrument to measure the parts of high accuracy or the parts which you want to determine the roughness parameter values. The main methods of measurement include light-section method and optical interference. The main task of this graduation design is that the experiment of measure the Rz value by light-section method had been completed,and the simulation of this experiment which realized by computer auxiliary and the three-dimension design of light-section microscope (double tube microscope).
In this graduate design, Solidworks software had been mainly used to complete the three-dimension design of double tube microscope, and Authorware multimedia software had been used to make the content of experiment to measure the Rz value by double tube microscope. Making multimedia software and the three-dimension design is fully combined with this graduate design, which makes an objective vividly demonstration of the whole experiment process, which makes students a more profound study and understanding of the experiment.
Key words: the surface roughness; the three-dimension design ; Multimedia software ; double tube microscope
目录
第一章 绪论 1
1.1 研究背景 1
1.2 研究现状和发展 1
第二章 简述表面粗糙度的测量 3
2.1 概述 3
2.2 实验目的及实验内容 3
2.3 仪器及测量原理说明 3
2.3.1 实验仪器 3
2.3.2 工作原理 4
2.3.3 实验步骤 7
第三章 三维设计及仿真动画 9
3.1 三维软件的应用 9
3.2 Solidworks建模过程 9
3.2.1零件的建模 9
3.2.2 虚拟装配的设计过程 14
3.2.3 零部件的配合完成虚拟装配 15
3.4 渲染的制作 17
3.5 动画的制作 19
3.6 动画处理 21