摘要:本作品为一部动画短片,改编于陈安妮的漫画《对不起,我只过1%的生活》。主要讲述的是安妮通过自身努力追求梦想,实现梦想的过程。人物设定、故事情节设定以及场景设定都是在以安妮的漫画为素材,进行改编并创作的。58128
剧本和分镜头脚本是前期工作中比较重要的部分,这对故事节奏的把握起着重要作用。正式制作动画的时候,首先,使用绘图板在Flash平台上创作静态线稿,绘制场景以及角色图片;而后,按照剧本与分镜头脚本为线稿背景进行逐层上色,并制作每个镜头的动画。为了表现细节与动作,大量采用了单格拍方法进行手工绘制。整部作品在flash中制作完成。
能够有机会完成这部动画我感到十分荣幸论文网,由于我的时间和水平的原因,也许画面还不够精致,动作不够富有感染力,故事情节不够打动人,但是我想说,能够复出心血和努力,去认真的完成一部动画,十分值得。我希望大家能像陈安妮一样勇敢追求自己的梦想并用尽自己的努力去实现梦想。仅以此片献给我们这群即将踏上社会追求梦想的人。
毕业论文关键词:二维动画 改编 梦想
Animated short, "I'm sorry, I have only 1% of the life"
Abstract:This work is a short animated film, adapted from Annie Chen cartoon "I'm sorry, I have only 1% of the life.Mainly about Annie through their own efforts to pursue dreams, process to make my dream come true.Character setting, plot setting and set in Annie's comic as material, adaptation and creation.
The script and a shooting script is the important part of the early stage of the work, the rhythm of the story plays an important role.Formal animation, first of all, using the drawing board on the Flash platform, creating static line art drawing scene and character image;Then, according to the step by step a script with a shooting script for line art background color, and animation of each lens.In order to show the details and action, a large number of adopted the single shot method by hand.The whole of works completed in the flash.
Can I feel very honored to have a chance to complete the animation, because of my time and level, perhaps the picture is not enough, action is not infectious, the plot is not enough to impress people, but I want to say, effort and hard work, will return to the completion of the animated, very worth it.I hope everyone can like Annie Chen, brave to pursue their dreams and use their own efforts to achieve your dream.In order to us only this group of people who pursue dream is about to set foot on society.
Keywords: 2 d animation adaptation dream
目 录
1 引言 1
2 开发工具与平台 5
2.1 动画制作平台Adobe Flash 5
2.2 后期制作平台Adobe After Effects 6
2.3 音频制作平台Adobe Audition 6
2.4 WACOM绘图板 7
3 动画创作 10
3.1 剧本创作 10
3.2 角色设定 10
3.3 分镜头脚本 12
3.4 动画运动规律探索 13
3.5 动画制作 14
4 后期合成 17
4.1 角色与作品配音