摘 要: 在信息和科技高速发展的今天,盲人与正常人一样也需要方便的娱乐产品。通过分析触觉设计的特性以及盲人的生理和心理需求,从盲人棋类产品的舒适性、形态和材料等方面进行研究,充分考量盲人生理特点,研究功能完善盲人五子棋是本文的出发点。而目前市场上缺少盲人和弱视人群使用的娱乐工具,特别是方便盲人使用、有趣的棋类。已经有一些厂商关注弱势群体的生活和精神需要,开发了一些盲人娱乐产品,但这些产品或处于概念阶段,或并不成熟,尚处于市场投放的初创期,还存在改进的空间。在盲人娱乐产品的开发与研究上,开发残障人士的娱乐市场,提高盲人生活质量,丰富盲人精神生活,繁荣盲人文化有特定意义。本论文的主旨在于通过“盲人”这一特殊人群对娱乐产品的心理需求,结合市场上不成熟的盲人棋类产品的设计进行研究和分析,以及探讨盲人娱乐产品的市场开发潜力,设计一款供盲人独立使用的五子棋产品,从而进一步满足盲人实际生活娱乐需要。31942
毕业论文关键词:盲人;棋类;娱乐产品;触觉
Design of entertainment products for the blind
Abstract: In today's information and the rapid development of science and technology, the blind and normal people also need convenient entertainment products. Through the analysis of the characteristics of tactile design as well as the physiological and psychological needs of the blind, the blind board product, shape and material comfort, physiological characteristic, fully consider the blind study functional blind gobang is the starting point of this article. And on the market at present the lack of the blind and visually impaired use entertainment tools, especially convenient use for the blind, interesting board. There have been some manufacturers focus on life and spiritual needs of the vulnerable group, and developed some entertainment products for the blind, but these products or at the concept stage, or is not mature, is still in its initial market, there is room for improvement. On the blind entertainment product development and research, the development of disabled people entertainment market, improve the quality of life for the blind, the rich spiritual life for the blind, prosperous culture has a specific meaning for the blind. Purpose of this paper is through the "blind" the special crowd psychological demand for entertainment products, combined with immature blind board the design of the product on the market research and analysis, and discusses the blind entertainment product market development potential, and independent design for the blind use of gobang products, so as to further meet the needs of the real life entertainment for the blind.
Keywords: Blind; chess; entertainment; tactile
摘 要 I
目 录 III
1 前言 1
1.1 研究背景 1
1.2 研究的目的和意义 2
1.2.1 本课题研究的目的 2
1.2.2 本课题研究的意义 2
1.3 研究现状和主要内容 3
2 研究方法和技术路线 4
2.1 研究方法 4
2.1.1市场调研 4
2.1.2概念形成 5
2.1.3工程图与三文模型 6
2.1.4 模型制作 6
2.1.5 后期整理 6
2.2技术路线 7
3设计调研和设计分析 8
3.1 设计前期调研分析 8
3.1.1 盲人的定义 8
3.1.2 棋类产品的定义 8
3.1.3盲人的生理机能及触觉感知方式 9
3.1.4 盲人棋类产品的产生与发展 9
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